What You’ll Learn in this Webinar
➡️ How to independently create immersive educational experiences
➡️ The Cornell Nanoscale Facility VR Use Case
➡️ The tools and strategies used to integrate immersive technologies
➡️ Insights from collaboration with Meta and Uptale
Speakers:
- Dr. Becky Lane, PhD Director of Learning Technologies – Cornell University
- Susan Guerra, Solution Sales Manager – Meta
- Martin Seban, Country Manager North America – Uptale
Why use Virtual Reality?
VR can augment, modify, and completely redefine the student learning experience by creating immersive and engaging environments.
“This isn’t about making teachers the servants of new technologies.
It’s about giving teachers more ways to do what they do best — teach.
Getting the tech into the hands of teachers and trainers so they can shape
how they’re used will be the key to unlocking this potential.”
– Nick Clegg, President, Global Affairs at Meta
Why This Matters:
- Cornell’s VR initiative is preparing workers for the state’s growing chip production industry, where 30,000 skilled professionals will be needed.
- Immersive tools are addressing logistical and financial barriers to education, creating new opportunities for students and institutions alike.
- Platforms like Meta and Uptale are enabling schools to scale their efforts while maintaining high-quality learning outcomes.
When Cornell Nanoscale Facility turned to VR
Cornell University faced a unique challenge with its Nanoscale Facility, as one of the few facilities of its kind in the world, it needed a way to train large numbers of students and professionals quickly and effectively.
The space’s constraints, including its small size and highly technical machinery, made traditional training methods inefficient and costly. Additionally, the facility required specialized safety protocols and preparation for unique environmental factors, such as working under disorienting yellow light conditions.
“But we have no programmers, we are educators, instructional desginers, we need a flexible system that is powerful, yet accessible!”
– Dr. Becky Lane, PhD Director of Learning Technologies at Cornell
Why go for 360/VR Immersive Experience?
Cornell chose Uptale VR and 360-degree video as a solution because it allowed them to:
Simulate the Facility
Create a lifelike digital version of the space, enabling students to familiarize themselves with the environment and equipment before stepping into the actual facility.
Train at Scale
Provide scalable training modules to meet the growing demand for skilled workers, particularly as New York State’s semiconductor industry expands.
Enhance Learning
Use interactive elements like quizzes, analytics, and 3D objects to make learning more engaging and effective.
Reduce Costs
Minimize the need for physical materials and repeated in-person training, saving time and resources.
Make big impact with a small team