Bringing gamification and an emotional dimension to standard safety induction
Speakers: Lauranne Pommier HR Assistant at Alstom & Eric Escande, E-learning Factory Manager Alstom Tarbes site
The Tarbes production site welcomes over 1,500 people every year, who need to be made aware of safety instructions. In recent years, they have observed a decline in employee awareness of EHS instructions.
That’s why they decided to integrate VR into their induction program. This module is both a virtual tour of the site and an introduction to safety rules. Killing two birds with one stone, the experience enabled the training to be delivered and the site to be visited.
The combination of upstream VR and onsite training means that information is better integrated, and good practices are more closely observed.
Results
ROI with Uptale
Testimony
« I really encourage people to set up this type of action, because the emotional dimension is very strong and makes it easier to grasp the instructions. »
— Lauranne Pommier HR Assistant at Alstom & Eric Escande, E-learning Factory Manager Alstom Tarbes site
Immersive experience content
What are the main topics covered in the 360°?
Management commitment
Safety message from the department manager
Necklaps
On-site onboarding: learner's choice of neckband
The right gestures
Hunt and Seek Game
PPE (in sequences requiring entry to workshops)
Good practices
3S
7 errors game + scenarization
Eric Escande - Alstom
« We’ve seen immediate time savings, with very simple set-up and verification.
The creation time is just a few days, and the modules are flexible and can be modified over time in the event of changes in regulations. »
Lauranne Pommier - Alstom
« There’s an emotional dimension, it’s fun, people live an experience rather than getting information verbally..
The message is retained a lot better and leaves more of an impression. We continue to get closer to the record for accident-free time on our site. »
Creating engaging experiences that leave a lasting impression
Speaker: Christophe Leclaire, Safety Preventer at Air Liquide
In 2019, Air Liquide wanted to integrate Virtual Reality into its new arrivals. The main objective was to improve their knowledge of the various internal and external safety rules of the Air Liquide site thanks to a fun and educational format.
3 safety modules are offered per VR headsets:
- Pedestrians and machinery: 5 minutes
- Mission preparation in laboratories: 5 minutes
- Pedestrian traffic: 12 minutes
Results
« The virtual experience sensitizes new arrivals to the various risks present on the Campus, from the most generic to the most specific. Since then, it’s worked well and we’re very satisfied. »
— Christophe Leclaire, Safety Preventer at Air Liquide
Immersive experience content
Pedestrians & machinery
Best practices for on-site machine traffic
Laboratory missions
Preparing for a laboratory mission: equipment, authorizations...
Pedestrian traffic
Hunt & Seek game in the environment & good practices on site